Tech Update!
This week's tech update covers the new levels, the new pre-alpha build, our kickstarter campaign and much more
This week's tech update covers the new levels, the new pre-alpha build, our kickstarter campaign and much more
This week’s tech update for You’re Doomed focuses on the new sludge effects, how they were created, and the trial error our indie studio wen
The tech art update this week is looking at efficiency in the animation pipeline with the Unreal Engine's retargetting tools
A quick look at the new Quad Shot weapon in You're Doomed and materials being created in Substance designer.
Tech for me last week was spend mostly on getting the new Quad Shot weapon into the game
We're a Nintendo SWITCH developer now! Woo!
So my week is going to be broken into two parts, the first being our website, and the second online multiplayer
I’ve mostly been away from the engine this week, as I’ve been preparing the new Buck character model for animation.